![]() So the second you detonate a single EP that damage is considered a proc and no longer benefits from area damage. ![]() If memory serves me right the issue people used to have with that is that the splash reapplication from Gungdo Gear is considered a proc effectively negating any chances of area damage. I'm not sure if the area damage was changed for Uliana monk or not but area damage can be triggered off of all hits from players and pets, but it cannot proc off of a proc. If you're not worried about snap shotting and spreading good EPs or if you''re playing in a group where rangling and separating high density is harder you can probably get rid of convention and mythic rhythm and just play it the lazy way or something that better benefits a group.ĮP's damage is static based on what buffs accompanied it when it was applied. This works really well with power pylons. You assimilate the largest stack that you can and then run off and manually apply exploding palm to another larger pack during cold cycle with the buff of mythic rhythm and assimilation, then spread high damage snap shotted EPs since they all spread off of that one EP through Gungdo Gear. Which is also the reason you run convention. The whole point of mythic rhythm is for buffing the snapshotting of EP. When reaching maximum Spirit, all damage is increased by 150%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.Increases Spirit Regeneration by 1.67–2.33 per Second (Monk Only)Įxploding Palm's on-death explosion damage is increased by 250–300 %. ( 2) Set: When reaching maximum Spirit, all damage is increased by 1.5%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
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